There are two notable exceptions I will cover.įirst of all, the Avatar Project.
I won't be covering most of these points in this post, as most of them will be covered incidentally in the enemy analysis posts and whatnot. The majority of the differences in these difficulties are in the tactical elements, with your soldier HP lowering as you go up in difficulty, enemy stats rising as you go up in difficulty, soldiers leveling slower, etc. Item costs are the same, resource intake is the same, time taken to construct facilities, scan Rumors, etc etc, is all the same or only slightly tweaked. The first three are largely the same at the strategic scale. That's in order from easiest to toughest. XCOM 2's four difficulties are Rookie, Regular, Commander, and Legendary.