Dark souls you died mods

broken image
broken image
broken image

Personally I wouldn't go near Roguelike Souls: The Binding Of Lordran until I can comfortably beat most of the bosses in the original Dark Souls without breaking a sweat, and the idea of ever getting to that point is ridiculous. I haven't played it myself yet, to be clear. It's made by 'Grimrukh', the same bloke that made the popular Daughters Of Ash mod. That's why I have mixed feelings about this mod for Dark Souls: Remastered that turns the first game into a roguelike with randomised weapons, enemies and levels, and only gives you five lives to reach the end. You want that tension, and the blessed relief of finally beating a boss after chucking yourself betwixt its jaws for the 38th time.

broken image
broken image

From Software's gruelling RPGs do loads else that's cool, but part of the appeal is bound up with the same satisfaction you get from climbing a mountain. It's easy to overemphasise the importance of difficulty to Dark Souls, but I'd still argue it's integral.